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This soundtrack is a bit slower than the others I’ve covered, but that doesn’t make it any less engrossing in my opinion. Even if you’ve never played or heard of the game, the song does an amazing job of instilling wonder and tension. There’s slightly detuned synth pads that run underneath the gentle lead accompanied occasionally with static, stray radio signals and Morse code. Normally I would have chosen one of the more active songs to draw you in, but that song in particular just blew me away in how unique it sounded and how accurately it nailed the aesthetic. I think the most obvious example would be “Lost (Prologue),” which is the featured video of this post. So, it seems like he was really going for a retro and nostalgic sound, which is definitely reflected in several of the songs. One example is his use of a Webcor tape device, which is featured in several vines of him producing music for the game.
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Image: SCNTFC’s icon ( )Īfter some digging through SCNTFC’s vine, I discovered that he uses a lot of analogue and simulated analogue devices to get an authentic ‘old’ sound. But if his bandcamp reflects his work, then he seems to specialize in retro-style soundtracks for games and companion pieces for books. I couldn’t find any interviews with SCNTFC about the soundtrack, probably because of the game’s relatively small release and lack of press coverage.
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I strongly suggest you check it out if you’re a fan of storytelling games. The game is really cool, even if it doesn’t have any real gameplay past conversation trees and path branching. The soundtrack was scored by Scientific American, usually abbreviated to SCNTFC. “Oxenfree” is a supernatural storytelling adventure game released earlier this year, devleoped by Night School Studio.
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